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		<title>Lighting in Production</title>
		<link>http://affectionphotograph.com/lighting-in-production/</link>
		<comments>http://affectionphotograph.com/lighting-in-production/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 11:18:32 +0000</pubDate>
		<dc:creator>photo</dc:creator>
				<category><![CDATA[color art photo]]></category>
		<category><![CDATA[lighting design]]></category>
		<category><![CDATA[Lighting in Production]]></category>
		<category><![CDATA[lighting pictures]]></category>
		<category><![CDATA[photography lighting]]></category>
		<category><![CDATA[stage lighting]]></category>
		<category><![CDATA[Visual Goals of Lighting Design]]></category>

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		<description><![CDATA[Lighting in Production Ever since you&#8217;ve added lights to your own scene, and adjusted their choices and controls, you press Make. Your first render is, from best, a rough draft of what you would like to develop into a qualified final product. Most of your time and effort in lighting is spent revising in addition [...]]]></description>
			<content:encoded><![CDATA[<p>Lighting in Production</p>
<p>Ever since you&#8217;ve added lights to your own scene, and adjusted their choices and controls, you press Make. Your first render is, from best, a rough draft of what you would like to develop into a qualified final product. Most of your time and effort in lighting is spent revising in addition to improving the setupthis is the location where the real work gets done. The art of lighting is actually the art of revising lighting style, to get it to look competitive with possible by your deadline. When to Light When you find yourself working in the early stages of an project, like modeling, rigging, or maybe layout, you probably don&#8217;t want to spend a lot of time on lighting. At most, you can use a simple lighting rig that helps you see the models. By plenty of time animation is being test-rendered, it may be beneficial to have at least one particular light casting a shadow. In the event you render animation without any shadows, it is possible to overlook physical contact mistakes, for a foot not making contact while using ground. These kinds of mistakes can be apparent in a fully lighted scene, so it is best whenever you can see them when testing cartoon. The real lighting process begins when your layout is conducted: You know where your camera shall be positioned and how the shot consists, your animation is complete, and you will observe where the characters will appear through the entire shot. Also, your shaders in addition to textures are finished, so you will observe how objects will respond to be able to light. Sometimes production schedules will force to do lighting work while revisions are increasingly being made to the animation as well as to the camera. This is definitely unfortunate necessity. Lighting a scene that continues to be changing will waste plenty of your time, because you will likely need to go back and change your own lighting (sometimes multiple situations) in reaction to changes designed to the animation, shaders, or textures. The Feedback Loop An indispensable part of refining your scene is a feedback loop: making changes, waiting to check out the results of each alter, evaluating those results, and after that making more changes. The key listed here is a tight feedback loop, which means seeing results at once after making changes. This results in a quicker work pace in addition to allows more refined results over a tight schedule. How can you obtain feedback faster? For some sorts of changes, such as changing the position of an light or adjusting the size of an spotlight&#8217;s cone, most modern a model in 3d software supports real-time feedback, which tells you the basic illumination, highlights, and shadows while you drag the light. What&#8217;s accessible in real-time is limited, nonetheless, and usually doesn&#8217;t show a person how everything will appear in the final render. When you tend to be doing software test-renders, you should think of ways to conserve rendering time. Leave visible in your world only those objects that you should certainly see in each render; hide the rest. If there are any particularly complex models within your scene, sometimes a simpler object work extremely well as a stand-in while a person adjust lights around it. If you&#8217;re adjusting one specific light or maybe shadow, hide all the other lights within your scene, so you are making only with that light. As mentioned previously, soloing a light gives a person a clearer view of just what the light is contributing towards scene, but it also saves priceless rendering time by skipping the calculation in the other lights and shadows within your scene. Most changes can be made while thinking about only part of your imagecrop a spot that only shows you things you require to see, rather than rerendering all the frame. Even when lighting picture resolution shots, render your earlier tests in the video resolution, and render not many frames from the shot at full resolution until you might have the lighting approved. Turn off any functions or effects that aren&#8217;t a compenent of what you are currently adapting. You can light a nature without her hair visible from the shot for most of your own test renders, and then do not many tests with hair visible when you find yourself working on the hair lighting style. You do not need time-consuming functions for example raytracing, global illumination, or high-quality anti-aliasing turned on during your entire test renders. Since computers have become faster, you may wonder why you even need to read all of these optimization in addition to test-render tricks. Even though computers get faster yearly, computer graphics productions also always get more complex and press the limits of even that newest hardware. Learning to work smart in addition to think strategically before each render is often a skill you&#8217;ll need later within your career .</p>
<p>In the event you render elements in separate moves and layers, you can make many changes for a scene in a compositing system, which allows some kinds of changes that they are made interactively without rerendering. Naming Lights Naming becomes especially important when you find yourself installing lights that more compared to one person will use or maybe edit. If you expect other people and therefore make sense of your lighting style design, or if you would like to avoid mistakes that arise through confusing one light and a further, take care to label just about every light clearly. The most informative names refer to the light, its motivation, and what it really is illuminating. For example, &#8220;Spec_fromMatch_onEyes&#8221; will tell you that a light was created to create specular highlights, motivated by just a match, illuminating the character&#8217;s face. &#8220;Bounce_fromRedCarpet_onSet&#8221; describes light bouncing heli-copter flight red carpet onto the remaining set. Most studios have a lot more exacting naming conventions. Exactly which conventions you follow doesn&#8217;t matter around making sure that everyone follows a similar set of rules, consistently wanting to create helpful names for every light. Organizing your lights into clearly named groups is additionally important. If you have some equipment and lighting used for similar purposessuch as exterior lights being released in through windows of a placed, interior lights on the placed, lights added around a distinct character, or lights associated which has a particular effect, then grouping the lights in addition to giving the groups intuitive names makes them no problem finding and adjust, and easier to save lots of as separate files and recycle in another shot. Managing Versions You can go through many versions of an scene before you achieve a last, approved lighting setup. When you save your valuable versions, be sure to conserve the rendered images, and also save the lights from the scene used to render the idea. If you have just shown a version of an scene to the client, you can make a folder with a backup in the 3D files and the caused to become images from that version, to enable you to go back and retrieve which version if needed. Often you can go backwardclients do request changes some day and then ask you to revert into a previous iteration. Often when a person make two versions of some thing, you will be asked to be able to &#8220;split the difference&#8221; between a previous version and also the current one, making it vital not to lose an association between the 3D scenes used and also the images that you show towards client. When you compare two versions of your image, it&#8217;s best to compare them from the same window, flipping back in addition to forth between the old in addition to new images. Viewing images also, it would be difficult to be able to detect every change, but when viewing both versions from the same window, you can see even essentially the most subtle changes, because they appear as motion to the screen when you flip among them. Comparing a pair of glasses before and after a alter is great for testing your special work, and is also useful in showing requested changes into a client or director.</p>
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		<title>Focus Options</title>
		<link>http://affectionphotograph.com/focus-options/</link>
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		<pubDate>Mon, 08 Aug 2011 00:12:09 +0000</pubDate>
		<dc:creator>photo</dc:creator>
				<category><![CDATA[photography tools]]></category>
		<category><![CDATA[camera auto focus]]></category>
		<category><![CDATA[camera focus test chart]]></category>
		<category><![CDATA[canon focus]]></category>
		<category><![CDATA[digital camera focus]]></category>
		<category><![CDATA[digital camera focus tips]]></category>
		<category><![CDATA[droid camera focus]]></category>
		<category><![CDATA[dslr focus modes digital camera]]></category>
		<category><![CDATA[Focus Options]]></category>
		<category><![CDATA[iphone camera focus]]></category>

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		<description><![CDATA[Focus Options Autofocus is standard, and quite a few current cameras employ a “wide area” or maybe “multipoint” autofocus system that can set focus even over a subject that is not in the biggest market of the frame. This useful feature helps you shoot quickly, without first centering the topic. It also encourages better arrangement, [...]]]></description>
			<content:encoded><![CDATA[<p>Focus Options</p>
<p>Autofocus is standard, and quite a few current cameras employ a “wide area” or maybe “multipoint” autofocus<br />
system that can set focus even over a subject that is not in the biggest market of the frame. This<br />
useful feature helps you shoot quickly, without first centering the topic. It also encourages<br />
better arrangement, with the subject placed off-center in more of one&#8217;s pictures. Many<br />
cameras offer a further valuable option, allowing single sensor selection to get more accurate<br />
control over the exact issue of focus—on the eyes in the portrait photo, for example.<br />
Many cameras also include autofocus choices for “landscape” (for infinity concentrate) and<br />
“macro” (through 1&#8243; to 5&#8243;, for case in point. )#) Useful for subjects which might be extremely close, or very<br />
considerably, from the camera, these tend to be accessed with an analog manage. If you select one connected with<br />
these, remember to reset that camera to conventional autofocusing after.<br />
An increasing number of sleek and stylish cameras include a Continuous Autofocus method,<br />
which allows the camera to continuously change focus while you point the lens toward content<br />
at different distances. This feature is primarily helpful to reduce the time delay among pressing<br />
the shutter button and also the instant of exposure. It is different then the Continuous “tracking”<br />
focus accessible with SLR cameras, for follow-focusing doing his thing photography. A compact digicam’s<br />
Continuous focus system just might keep up with the motion of an slow-moving subject,<br />
such as an individual walking, but it will not necessarily produce sharp images of more quickly motion.<br />
More and more digicams also give a rudimentary manual focus system which allows<br />
you to preset focus for virtually every of several distances; such systems usually are not very versatile or convenient<br />
to make use of. This is not a feature you should have unless you often photograph areas, a<br />
situation in which the power to set focus to a particular distance can be essential.</p>
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		<title>WHAT LIGHTING EQUIPMENT MUST NEED</title>
		<link>http://affectionphotograph.com/what-lighting-equipment-must-need/</link>
		<comments>http://affectionphotograph.com/what-lighting-equipment-must-need/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 23:56:23 +0000</pubDate>
		<dc:creator>photo</dc:creator>
				<category><![CDATA[color art photo]]></category>
		<category><![CDATA[LIGHTING EQUIPMENT]]></category>

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		<description><![CDATA[&#160; WHAT LIGHTING EQUIPMENT MUST NEED? We expect you to be able to ask this question, so you&#8217;ll find a precise and definitive response ready. We do not would like to leave out any details, therefore this will be another two-part response: 1. No photographer has enough lighting equipment to perform every assignment as well [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>WHAT LIGHTING EQUIPMENT MUST NEED?<br />
We expect you to be able to ask this question, so you&#8217;ll find a precise and definitive<br />
response ready. We do not would like to leave out any details, therefore this<br />
will be another two-part response:<br />
1. No photographer has enough lighting equipment to perform<br />
every assignment as well as you possibly can. No matter how much<br />
lighting equipment you might have, there will be times if you want<br />
more. Suppose, for example, it is possible to illuminate a large set to be able to<br />
shoot at f/180 in 1/1000 next. (Please call the hearth department<br />
before turning on this specific apparatus. )#) You will in all probability then find<br />
that you want still more light in the particular shadow, or you may possibly<br />
find that you need to be able to light a still larger area to suit the required<br />
composition.<br />
2. Most photographers have enough equipment to perform almost<br />
every assignment well. In case you have no lighting equipment<br />
whatsoever, you may be able to give you that boost. Can the subject be photographed<br />
outdoor? If not, sunlight through a window is often a<br />
good light source. Inexpensive gear, such as white cloth, dark-colored<br />
paper, and aluminum foil, can help you control sunlight as<br />
effectively because the best manufactured equipment.<br />
Good lighting equipment fantastic convenience. If the sun<br />
moves too far across the sky before you are prompted to expose, you may<br />
have to wait until it returns in the mail and hope there is forget about<br />
and no less cloud cover cost-free time around. Professional photographers<br />
understand that convenience becomes necessity when they will<br />
have to photograph what your customer wants when the client would like.<br />
This message is not targeted at professionals, however. They<br />
already have learned to do whatever is needed by using whatever is avail-able. We tend to be more interested in encouraging students right now. You<br />
have advantages that professionals usually do not. Within broad limits,<br />
you can select the type of your subject.<br />
Small vistas require less light. You won&#8217;t have a 3-× 4-meter<br />
fluffy box, but a desk lamp which has a 60-watt bulb with a dating paper<br />
diffuser can light a smallish subject identically. Within broad restrictions,<br />
you can also select the most beneficial time to shoot the snapshot. Getting an<br />
assignment done sometimes before next week’s class from 10: 00 on<br />
Thursday is less demanding than having a scheduled appointment to do the<br />
job among 9: 00 and 10: 00 about Thursday.<br />
Lack of equipment is often a handicap. You know it in addition to we know<br />
it. But the lack seriously isn&#8217;t an insurmountable obstacle. Creativity<br />
can certainly overcome it. Just remember which creative lighting occurs<br />
primarily within planning the lighting. Part of this creativity means<br />
anticipating the limitations and deciding how to cooperate with them.</p>
<p>&nbsp;</p>
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		<title>Can a Photograph Change History</title>
		<link>http://affectionphotograph.com/can-a-photograph-change-history/</link>
		<comments>http://affectionphotograph.com/can-a-photograph-change-history/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 16:24:21 +0000</pubDate>
		<dc:creator>photo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[images exposed]]></category>
		<category><![CDATA[Photograph Change History]]></category>
		<category><![CDATA[Photograph History]]></category>

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		<description><![CDATA[How to develop a roll of film that spent decades on a mountaintop Mt. Everest, June 8, 1924, 12:50 pm: George Mallory (“because it is there”) and Andrew Irvine are spotted 800 vertical feet below the peak and “going strong for the top.” Neither climber was ever seen again. Did they perish as they continued [...]]]></description>
			<content:encoded><![CDATA[<p><strong>How to develop a roll of film that spent decades on a mountaintop</strong></p>
<p>Mt. Everest, June 8, 1924, 12:50 pm: George Mallory<br />
(“because it is there”) and Andrew Irvine are spotted<br />
800 vertical feet below the peak and “going strong for the top.”<br />
Neither climber was ever seen again. Did they perish as they<br />
continued their ascent or after having reached the summit,<br />
29 years before the successful climb of Sir Edmund Hillary and<br />
Tenzing Norgay? An answer—a photograph from the top—<br />
may exist in one of the Kodak Vest Pocket Model B cameras<br />
the two carried, a “miniature” (for the day) camera that had<br />
become very popular with soldiers during World War I. In<br />
1986 Tom Holzel, fascinated by the possibility, organized an<br />
expedition led by Andrew Harvard with the express intent of<br />
recovering those cameras. The team was eventually defeated by<br />
10 days of continuous blizzards with temperatures of –30°F,<br />
100 mph winds, and an avalanche that cost the life of sherpa<br />
Dawa Nuru. Mallory’s body, but not Irvine’s, was subsequently<br />
recovered by the Simonson Expedition of 1999, but no cameras<br />
were found.<br />
Our role during the ascent in 1986 was to identify a best<br />
technique for developing the Kodak NC (Non-Curling) Film,<br />
had a camera been recovered—film that would have had 62 years<br />
of exposure to extreme cold, severe dehydration, and intense<br />
radiation. We were fortunate to obtain for experimentation a roll<br />
of identical film, expiration dated March 1, 1926, from Kodak’s<br />
Patent Museum. The tin wrapping and wood and metal spool<br />
were forwarded to Holzel to better tune his metal detectors.<br />
Analysis of the film coupled with a review of archived Kodak<br />
literature furnished us with information about the product’s halide<br />
content, grain size, silver coverage, and chemical and optical<br />
sensitization. ISO speed was estimated from the camera’s<br />
construction and exposure recommendations included in its<br />
operating instructions. Using a radioactive cobalt source, we had a<br />
portion of the film exposed to an amount of radiation deemed<br />
equivalent to six decades atop Everest, roughly the same as a roll<br />
stored in Rochester would have received had it arrived on the<br />
Mayflower. There was, of course, no way to mimic the actual<br />
latent image age and cold storage. Snippets of the film were<br />
imaged and subjected to a variety of development protocols.<br />
Our best results derived from development by inspection<br />
with a Kodak No. 1 safelight in Kodak Developer D-76<br />
containing 5 mg/l of 5-methylbenzotriazole. Printing the<br />
images on a grade 5 paper afforded a density range of 0.3 units,<br />
very weak but clearly discernible. Remarkably, the irradiated<br />
and unirradiated samples showed little difference in density<br />
scale, though the former had a signif icantly higher fog level.<br />
Among other developer additives explored were various<br />
traditional antifoggants and chemicals capable of enhancing<br />
grain-internal latent image (surface latent image could contain<br />
appreciably more fog) such as sodium thiocyanate, potassium<br />
chloroaurate, mercaptopropionic acid, and others, but none<br />
yielded better image discrimination.<br />
As word of our efforts spread, several other rolls of film<br />
were donated that had been found, exposed but unprocessed,<br />
in old cameras. These ranged from one found some 30 years<br />
earlier in a Rochester bedroom to one exposed some 70 years<br />
earlier and stored in a presumably very hot attic in Paris. By<br />
processing snippets from the edges that extended perhaps a<br />
quarter inch into the image area, we were able to explore<br />
many more developer variations. Long story short, we did not<br />
find any panacea procedure that worked with all old f ilms,<br />
but we did make some interesting discoveries along the way.<br />
One or the other of two distinctly different protocols usually<br />
yielded the best results. The gentler of the two was to presoak the<br />
film for two minutes in a 0.1% solution of potassium iodide<br />
followed by development in Kodak Developer D-76. This failed<br />
totally with the oldest films that had suffered the worst storage<br />
conditions, but the presoak and seven minutes in D-76 gave<br />
remarkable results with newer films, one of which yielded images<br />
that looked like they had been exposed earlier in the day on freshly<br />
manufactured film. The newest telltale we found on this roll was a<br />
1956 Chevy, putting the latent image age at about 30 years.<br />
The second and much more aggressive technique was to<br />
use the same potassium iodide prebath followed by<br />
development (often for only two or three minutes) in Kodak<br />
Rapid X-Ray Developer (KRX) containing an additional 0.5<br />
g/l of potassium iodide. This severely fogged the newer rolls<br />
but worked rather well, considering, with the oldest. The<br />
frame in the image plane, if any, was consistently the weakest<br />
and discrimination always improved from the outside to the<br />
inside of the rewind core. One roll in particular, estimated to<br />
have been exposed about 1916, displayed images from an<br />
ancient amusement park. Although prints on grade 5 paper<br />
were still exceedingly f lat, faces were clearly recognizable.<br />
But the film of Mallory and Irvine? The world may never<br />
know. Readers who would like to learn more about their<br />
attempt and subsequent searches for those pioneers and their<br />
cameras may enjoy reading The Mystery of Mallory &amp; Irvine,<br />
by Tom Holzel and Audrey Salkeld, Mountaineers<br />
Books, 2000 (ISBN 0-89886-726-6). ?<br />
<strong>Dick Dickerson and Silvia Zawadzki are retired Kodak black-andwhite<br />
product builders who have authored numerous articles for PT.<br />
They can be contacted at querybw1@aol.com. Dick and Silvia reside<br />
in Rochester, NY.</strong></p>
<p><em><strong>from </strong>PHOTO Techniques</em></p>
<p><em>by Dick dickerson &amp; Silvia zawadzki</em></p>
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		<title>Light Meters</title>
		<link>http://affectionphotograph.com/light-meters/</link>
		<comments>http://affectionphotograph.com/light-meters/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 10:32:46 +0000</pubDate>
		<dc:creator>photo</dc:creator>
				<category><![CDATA[photography tools]]></category>
		<category><![CDATA[35 mm SLR camera]]></category>
		<category><![CDATA[Colour meters]]></category>
		<category><![CDATA[Flash meters]]></category>
		<category><![CDATA[light Meters]]></category>
		<category><![CDATA[photography light meter]]></category>

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		<description><![CDATA[light Meters There are three different types of meter that are used in interior photography: a light meter, a flash meter and a colour meter. The first two are essential equipment and sometimes come in combined form, while the latter is optional, for critical work. Light meters A light meter is necessary for measuring the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>light Meters</strong></p>
<p><a href="http://affectionphotograph.com/wp-content/uploads/2010/08/light-meter.jpg"><img class="alignnone size-medium wp-image-333" title="light-meter" src="http://affectionphotograph.com/wp-content/uploads/2010/08/light-meter-286x300.jpg" alt="" width="286" height="300" /></a><br />
There are three different types of meter that are used in<br />
interior photography: a light meter, a flash meter and a<br />
colour meter. The first two are essential equipment and<br />
sometimes come in combined form, while the latter is<br />
optional, for critical work.<br />
Light meters<br />
A light meter is necessary for measuring the ‘natural’<br />
available light in an interior before any supplementary<br />
photographic lighting is added. Since this is often treated as<br />
the dominant light source for the most natural appearance<br />
of a room, its correct measurement is of fundamental<br />
importance.<br />
A hand-held meter can measure light in two ways. It can<br />
either record a direct reflected reading, which measures the<br />
quantity of light reflected off the subject (its brightness or<br />
luminance); or it can record an incident reading to measure<br />
the amount of light falling on the subject. Incident readings<br />
are more consistent as they are not affected by the reflectivity<br />
of the materials onto which the light is falling. However,<br />
whether reflected or incident readings are taken, an average<br />
brightness must be deduced from the whole of the subject<br />
area. While a spot meter, which measures reflected light with<br />
a 1° angle of measurement, is useful for determining the<br />
variations in light level across an interior, the centre-weighted<br />
metering system in a 35 mm SLR camera is useful for<br />
deducing a working average from several different readings<br />
across the picture area.<br />
Whichever type of light meter is chosen, experience of it<br />
is the best way of achieving consistent results. If you are used<br />
to ‘reading’ the metering system of a 35 mm SLR camera,<br />
then this is probably your best choice. If not, incident<br />
readings on a hand-held meter are equally effective.</p>
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		<title>THE CONCEPT OF VARIABILITY</title>
		<link>http://affectionphotograph.com/the-concept-of-variability/</link>
		<comments>http://affectionphotograph.com/the-concept-of-variability/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 09:29:25 +0000</pubDate>
		<dc:creator>photo</dc:creator>
				<category><![CDATA[color art photo]]></category>
		<category><![CDATA[Digital Black & White Photography]]></category>
		<category><![CDATA[photographic image]]></category>
		<category><![CDATA[THE NATURE OF LIGHT]]></category>

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		<description><![CDATA[Photographers are by necessity experimenters. Although they are not thought of as scientists operating in a research atmosphere, they most certainly are experimenters: Every time an exposure is made, and the negative is processed, a genuine experiment has been made. There is no way the photographer can precisely predict the outcome of such an experiment [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_329" class="wp-caption alignnone" style="width: 322px"><a href="http://affectionphotograph.com/wp-content/uploads/2010/07/field2.jpg"><img class="size-full wp-image-329" title="field2" src="http://affectionphotograph.com/wp-content/uploads/2010/07/field2.jpg" alt="INTRODUCTION TO THE CONCEPT OF VARIABILITY" width="312" height="242" /></a><p class="wp-caption-text">INTRODUCTION TO THE CONCEPT OF VARIABILITY</p></div>
<p>Photographers are by necessity experimenters.<br />
Although they are not thought of as scientists<br />
operating in a research atmosphere,<br />
they most certainly are experimenters: Every<br />
time an exposure is made, and the negative is<br />
processed, a genuine experiment has been<br />
made. There is no way the photographer can<br />
precisely predict the outcome of such an experiment<br />
in advance of doing the work. The<br />
objectives of the experiment derive from the<br />
purpose of the assignment, and the procedures<br />
flow from the photographer’s technical<br />
abilities. The success of the experiment will<br />
be determined by evaluating the results. Finally,<br />
conclusions are reached after interpreting<br />
the results, which in turn shape the<br />
performance for the next assignment/experiment.<br />
It is the last step in the sequence,<br />
namely, the interpretation of test results and<br />
the conclusions reached, that we will be concerned<br />
with in this section.<br />
A great deal of what is written about the<br />
practice of photography consists of opinions.<br />
When someone states that “black-and-white<br />
photographs are more artistic than color photographs”<br />
or that “condenser enlargers are<br />
better than diffusion enlargers,” it represents<br />
an expression of personal judgment. Such<br />
statements are properly referred to as subjective<br />
because they arise from personal attitudes.<br />
Because opinions are statements of<br />
personal feelings, they are neither right nor<br />
wrong and, consequently, are always valid.<br />
The problem with subjective opinions is<br />
that they lead to conclusions that are not<br />
easily tested and analyzed. Therefore, when<br />
one relies solely on personal opinion, the<br />
possibilities for obtaining new insights into<br />
the photographic process become very<br />
limited.<br />
Because of the potential ambiguity of subjective<br />
opinions, it is often preferable to use<br />
numerical expressions that have been derived<br />
from measurements. Such numbers<br />
can be considered objective in that they are<br />
generated outside of personal attitudes and<br />
opinions. For example, the blackness of a<br />
photographic image can be measured with a<br />
densitometer and the result stated as a density<br />
value. Such a numerical expression of<br />
its appearance can be obtained by independent<br />
workers and therefore verified. Although<br />
there may be many subjective opinions<br />
about the blackness of the image, there<br />
can be only one objective statement based on<br />
the measurements. Consequently, a goal of<br />
anyone who is experimenting is to test opinions<br />
with facts that usually are derived from<br />
measurements.<br />
Whenever an experiment is performed and<br />
a result obtained, there is a great temptation<br />
to form a conclusion. For example, a sample<br />
roll of a new brand of film is tested and<br />
found to give unacceptable results; most<br />
photographers would not bother to purchase<br />
another roll. On the other hand, if the temperature<br />
of a processing bath was found to be<br />
68° in the bottom of the tank, many people<br />
would act as if it was the same everywhere.<br />
Such conclusions should be resisted because<br />
of a fundamental fact of nature: No two<br />
things or events are ever exactly alike. No<br />
two persons (not even so-called identical<br />
twins) are exactly alike and no two snowflakes<br />
are ever identical. Photographically<br />
speaking, no two rolls of the same brand of<br />
film are exactly alike. No two frames on the<br />
same roll, no two areas within the same<br />
frame and indeed no two silver halide crystals<br />
are ever truly identical. If the inspection<br />
is close enough, differences will always be<br />
found. Stated more directly, variability always<br />
exists.<br />
In addition to these differences, time creates<br />
variations in the properties of an object.<br />
The photographic speed of a roll of film is<br />
not now what it was yesterday, nor will it be<br />
the same in a few months. Using this point of<br />
view, an object, say a roll of film, is really a<br />
set of events that are unique and will never be<br />
duplicated. As the Greek philosopher Heraclitus<br />
long ago said, “You cannot step in the<br />
same river twice.”<br />
With this view of the real world, it should<br />
be obvious that an essential task of the photographer/<br />
experimenter is to determine the<br />
amount of variability affecting the materials<br />
and processes being used. This will require<br />
that at least two separate measurements be<br />
made before reaching a conclusion about the<br />
characteristics of an object or process. A photographer<br />
who ignores variability will form<br />
erroneous conclusions about photographic<br />
materials and processes, and will likely be<br />
plagued by inconsistent results.</p>
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		<title>Turn Off Vibration Reduction (or IS)</title>
		<link>http://affectionphotograph.com/turn-off-vibration-reduction-is/</link>
		<comments>http://affectionphotograph.com/turn-off-vibration-reduction-is/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 13:10:28 +0000</pubDate>
		<dc:creator>photo</dc:creator>
				<category><![CDATA[Manual of Photography]]></category>
		<category><![CDATA[Image Stabilization]]></category>
		<category><![CDATA[Turn Off Vibration Reduction]]></category>
		<category><![CDATA[Vibration Reduction (or IS]]></category>

		<guid isPermaLink="false">http://affectionphotograph.com/?p=320</guid>
		<description><![CDATA[The big rage in digital lenses these days are the Vibration Reduction (VR) lens from Nikon and the Image Stabilization (IS) lens from Canon, which help you get sharper images while hand-holding your camera in low-light situations. Basically, they let you hand-hold in more low-light situations by stabilizing the movement of your lens when your [...]]]></description>
			<content:encoded><![CDATA[<p><strong><br />
</strong></p>
<div id="attachment_321" class="wp-caption alignnone" style="width: 269px"><a href="http://affectionphotograph.com/wp-content/uploads/2010/07/Turn-Off-Vibration-Reduction-or-IS.jpg"><img class="size-full wp-image-321" title="Turn Off Vibration Reduction (or IS)" src="http://affectionphotograph.com/wp-content/uploads/2010/07/Turn-Off-Vibration-Reduction-or-IS.jpg" alt="Turn Off Vibration Reduction" width="259" height="260" /></a><p class="wp-caption-text">Turn Off Vibration Reduction</p></div>
<p>The big rage in digital lenses these days are the Vibration Reduction (VR) lens from Nikon and the Image Stabilization (IS) lens from Canon, which help you get sharper images while hand-holding your camera in low-light situations. Basically, they let you hand-hold in more low-light situations by stabilizing the movement of your lens when your shutter is open longer, and honestly, they work wonders for those instances where you can&#8217;t work on a tripod (like weddings, some sporting events, when you&#8217;re shooting in a city, or just places where they simply won&#8217;t let you set up a tripod). If you&#8217;re in one of those situations, I highly recommend these VR or IS lenses, but depending on which one you use, there are some rules about when you should turn them off. For example, we&#8217;ll start with Nikon. If you are shooting on a tripod with a Nikon VR lens, to get sharper images turn the VR feature off (you do this right on the lens itself by turning the VR switch to the Off position). The non-technical explanation why is, these VR lenses look for vibration. If they don&#8217;t find any, they&#8217;ll go looking for it, and that looking for vibration when there is absolutely none can cause (you guessed it) some small vibration. So just follow this simple rule: When you&#8217;re hand-holding, turn VR or IS on. When you&#8217;re shooting on a tripod, for the sharpest images possible, turn VR or IS off. Now, there are some Nikon VR lenses and some older Canon IS lenses that can be used on a tripod with VR or IS turned on. So, be sure to check the documentation that came with your VR or IS lens to see if yours needs to be turned off.</p>
<p><em>By <a target="_new">Scott Kelby</a></em></p>
<table style="height: 40px;" border="0" cellspacing="0" cellpadding="0" width="669">
<tbody>
<tr>
<td colspan="3" height="20"><em><strong>he Digital Photography Book: The  Step-By-Step Secrets for How to Make Your Photos Look Like the  Pros&#8217;!</p>
]]></content:encoded>
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		<title>Tripod</title>
		<link>http://affectionphotograph.com/tripod/</link>
		<comments>http://affectionphotograph.com/tripod/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 18:52:31 +0000</pubDate>
		<dc:creator>photo</dc:creator>
				<category><![CDATA[photography tools]]></category>
		<category><![CDATA[Tripod camera]]></category>
		<category><![CDATA[Tripod order]]></category>
		<category><![CDATA[use Tripod]]></category>

		<guid isPermaLink="false">http://affectionphotograph.com/?p=285</guid>
		<description><![CDATA[The importance of a robust, sturdy tripod cannot be overstated. Interior photography inevitably necessitates long exposures – for which a heavy-duty professional tripod is essential. Both the changing of film backs and pulling out exposed sheets of instant-print film are substantial, jerky movements throughout which the camera must be held rocksteady to avoid even the [...]]]></description>
			<content:encoded><![CDATA[<p><strong></p>
<div id="attachment_286" class="wp-caption alignnone" style="width: 464px"><strong><a href="http://affectionphotograph.com/wp-content/uploads/2010/07/re1.jpg"><img class="size-full wp-image-286" title="re" src="http://affectionphotograph.com/wp-content/uploads/2010/07/re1.jpg" alt="Tripod" width="454" height="541" /></a></strong><p class="wp-caption-text">Tripod</p></div>
<p></strong></p>
<p>The importance of a robust, sturdy tripod cannot be</p>
<p>overstated. Interior photography inevitably necessitates long</p>
<p>exposures – for which a heavy-duty professional tripod is</p>
<p>essential. Both the changing of film backs and pulling out</p>
<p>exposed sheets of instant-print film are substantial, jerky</p>
<p>movements throughout which the camera must be held rocksteady</p>
<p>to avoid even the slightest displacement from its</p>
<p>critical position. Resetting a camera position if it has been</p>
<p>displaced for any reason is a time-consuming and frustrating</p>
<p>business, as it involves rechecking all the settings, including</p>
<p>the focus.</p>
<p>Professional tripods are made up of two parts: the head</p>
<p>and the set of legs, both of which are bought as separate items</p>
<p>to suit the purpose for which they are required. A good head</p>
<p>and a good set of legs are each likely to cost a similar amount,</p>
<p>so allow for this when making your choice.</p>
<p>Though usually a little more expensive, it is best to buy</p>
<p>a black tripod as this eliminates the problem of its reflection</p>
<p>in glass or other reflective surfaces in the picture. Other than</p>
<p>being sturdy and black, check that the legs (including the</p>
<p>central column) extend to a height at least as high as your eye</p>
<p>level and preferably somewhat higher for extra flexibility.</p>
<p>Screw tighteners, rather than clips, for locking the legs in</p>
<p>position are also a sensible choice as they avoid any</p>
<p>possibility of a clip snapping off. The legs should have rubber</p>
<p>feet to prevent the possibility of any instability from slipping</p>
<p>or sliding on a smooth floor.</p>
<p>With regard to the head, it is essential for it to be heavy</p>
<p>and to have plenty of available movement in the three</p>
<p>dimensions, with large hand-sized handles with which to</p>
<p>make necessary fine and tight adjustments. It is also useful to</p>
<p>have the movement in each direction calibrated in degrees of</p>
<p>angle: by zeroing everything, the operation of roughly setting</p>
<p>up the camera in the first instance is speeded up; and if</p>
<p>different critical angles of a view need to be taken this</p>
<p>calibration makes it possible.</p>
<p>Finally, a quick-release plate is another handy, timesaving</p>
<p>device much to be recommended. It consists of a metal</p>
<p>shoe that is screwed firmly into the base of the camera, and</p>
<p>simply clicks in and out of the socket on the tripod head.</p>
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		<title>GETTING STARTED WITH RAW</title>
		<link>http://affectionphotograph.com/getting-started-with-raw/</link>
		<comments>http://affectionphotograph.com/getting-started-with-raw/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 16:48:47 +0000</pubDate>
		<dc:creator>photo</dc:creator>
				<category><![CDATA[color art photo]]></category>
		<category><![CDATA[photo editor]]></category>
		<category><![CDATA[Adobe Camera RAW]]></category>
		<category><![CDATA[digicams with RAW]]></category>
		<category><![CDATA[Digital SLRs]]></category>
		<category><![CDATA[GETTING STARTED WITH RAW]]></category>

		<guid isPermaLink="false">http://affectionphotograph.com/?p=281</guid>
		<description><![CDATA[I’ve been shooting with digital SLRs and digicams with RAW capture capability for some time, but only occasionally used that format when making photographs. Why? At the time, most of the software provided or sold to you by the camera manufacturers for the explicit purpose of working with RAW files were simply not that good, [...]]]></description>
			<content:encoded><![CDATA[<p><strong> </strong></p>
<p><strong></p>
<div id="attachment_282" class="wp-caption alignnone" style="width: 283px"><strong><a href="http://affectionphotograph.com/wp-content/uploads/2010/07/raw.jpg"><img class="size-full wp-image-282" title="raw" src="http://affectionphotograph.com/wp-content/uploads/2010/07/raw.jpg" alt="This photograph was captured as a CRW (Canon Raw Format) file. It is an 8-bit file or 16 bits? Can you tell the difference? Image was made with Canon EOS D60 at 1/180 second and f/9.5 in Program mode at ISO 100. Lens was EF 22–55 f/3.5-mm zoom lens at 22 mm. (Pssssst: it’s an 8-bit file.) © 2004 Joe Farace." width="273" height="414" /></a></strong><p class="wp-caption-text">This photograph was captured as a CRW (Canon Raw Format) file. It is an 8-bit file or 16 bits? Can you tell the difference? Image was made with Canon EOS D60 at 1/180 second and f/9.5 in Program mode at ISO 100. Lens was EF 22–55 f/3.5-mm zoom lens at 22 mm. (Pssssst: it’s an 8-bit file.) © 2004 Joe Farace.</p></div>
<p></strong></p>
<p>I’ve been shooting with digital SLRs and digicams with RAW capture capability for</p>
<p>some time, but only occasionally used that format when making photographs.</p>
<p>Why? At the time, most of the software provided or sold to you by the camera</p>
<p>manufacturers for the explicit purpose of working with RAW files were simply</p>
<p>not that good, and were more often than not difficult and non-intuitive to use.</p>
<p>Fortunately, this is finally starting to change.</p>
<p>The process of converting from RAW to <em>whatever </em>format became more intuitive</p>
<p>with the availability of Adobe Camera RAW. All of a sudden the Adobe software</p>
<p>provided a logical progression from RAW capture to a working image onscreen.</p>
<p>Once the jump into Camera RAW was accomplished, the next question became</p>
<p>how many bits are enough?<strong> </strong></p>
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		</item>
		<item>
		<title>What is Camera Raw?</title>
		<link>http://affectionphotograph.com/what-is-camera-raw/</link>
		<comments>http://affectionphotograph.com/what-is-camera-raw/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 10:55:06 +0000</pubDate>
		<dc:creator>photo</dc:creator>
				<category><![CDATA[color art photo]]></category>
		<category><![CDATA[camera raw]]></category>
		<category><![CDATA[Canon’s EOS 5D raw]]></category>
		<category><![CDATA[raw format]]></category>
		<category><![CDATA[RGB image raw]]></category>
		<category><![CDATA[What is Camera Raw]]></category>

		<guid isPermaLink="false">http://affectionphotograph.com/?p=276</guid>
		<description><![CDATA[The fi rst thing to understand about camera Raw is that it is not one fi le format, but many. Camera Raw formats are proprietary, developed by camera manufacturers to best handle the data produced by individual models. Hence, the Raw file format produced by Canon’s EOS 5D will diff er from that produced by [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_277" class="wp-caption alignnone" style="width: 330px"><a href="http://affectionphotograph.com/wp-content/uploads/2010/07/cameraRaw.jpg"><img class="size-full wp-image-277" title="cameraRaw" src="http://affectionphotograph.com/wp-content/uploads/2010/07/cameraRaw.jpg" alt="What is Camera Raw?" width="320" height="242" /></a><p class="wp-caption-text">What is Camera Raw?</p></div>
<p>The fi rst thing to understand about camera Raw is that it is not</p>
<p>one fi le format, but many. Camera Raw formats are proprietary,</p>
<p>developed by camera manufacturers to best handle the data</p>
<p>produced by individual models. Hence, the Raw file format</p>
<p>produced by Canon’s EOS 5D will diff er from that produced by</p>
<p>the Nikon D3 and even from other Canon dSLRs.</p>
<p>Though there are some important diff erences, Raw is just another</p>
<p>fi le format like JPEG or TIFF. The major diff erence is that Raw fi les</p>
<p>contain unprocessed data from the camera sensor. Before Raw</p>
<p>data can be viewed as an RGB image, they have to undergo a</p>
<p>number of processes. If you shoot in an RGB format, such as TIFF or</p>
<p>JPEG, this processing is done in the camera. If you shoot Raw, the</p>
<p>same is done by Raw decoder software like that used in Aperture.</p>
<p><em>by<br />
</em></p>
<p><em>Apple Aperture 2. A Workfl ow Guide for Digital Photographers</em></p>
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